Baked light is gone loading mesh (prefab) from addressable

Hello,

The Baked light from a prefab is gone/wrong after the prefab is loaded by the addressable async load (editor Use existing build/ build on mobile device). I saw that the prefab is no longer marked as static.

Things I have tried but did not work:

  1. Turn off shader stripping in the graphics setting.
  2. Manually pressed the Setup button in the Prefab lightmap data in the inspector.

How can I get back the bake light in the prefab when loaded from addressable?

Really appreciate any help, have been stuck for some time : (

Thank you very much.

Sincerely,

Hey there! Happy to raise this with the team for you. Which version of Addressables are you using?

Hello @TreyK-47 ,

I am having the same issue with the addressable version 1.19.9 (latest one).

My primary requirement is to get back the bake light data in the prefab after loading from addressable.

have you fixed the issue please? I meet the same :frowning:

Thanks for providing your Addressables version! I’ll ping the team.

Hey all, so I asked the Scriptable Build Pipeline team about this since it kind of sounded like an SBP issue to me. There is a known bug when scenes are using nonrecursive mode that is to be fixed in SBP 1.19.4. You can disable Non-recursive dependency calculation by unchecking the toggle under the Build section of the AddressableAssetSettings. If that’s enabled, try disabling it and build again. If the issue persists we’ll need to see the project to reproduce the issue so if you wouldn’t mind filing a bug. Then if it’s a new issue it can get routed to the correct team. Thanks!