The Baked light from a prefab is gone/wrong after the prefab is loaded by the addressable async load (editor Use existing build/ build on mobile device). I saw that the prefab is no longer marked as static.
Things I have tried but did not work:
Turn off shader stripping in the graphics setting.
Manually pressed the Setup button in the Prefab lightmap data in the inspector.
How can I get back the bake light in the prefab when loaded from addressable?
Really appreciate any help, have been stuck for some time : (
Hey all, so I asked the Scriptable Build Pipeline team about this since it kind of sounded like an SBP issue to me. There is a known bug when scenes are using nonrecursive mode that is to be fixed in SBP 1.19.4. You can disable Non-recursive dependency calculation by unchecking the toggle under the Build section of the AddressableAssetSettings. If that’s enabled, try disabling it and build again. If the issue persists we’ll need to see the project to reproduce the issue so if you wouldn’t mind filing a bug. Then if it’s a new issue it can get routed to the correct team. Thanks!