Baked light leak

Hey guys,
I can’t seem to figure out why my light is behaving this way after I bake. I would like to get rid of all light spills inside the cave.

The cave you’re seeing consists of two separate static objects.
The object I’m standing inside:

And an entrance that’s attached to the opening:

Here are my light settings.


I am having a similiar problem. Have you resolved the problem?

I’m trying to figure out if its a issue with Unity. Where where it bakes the light goes beyond the uv mapping? It’s like when it generates the UV it does not match the model UV.

So I wouldn’t say I’ve completely solved the problem, but the effect is now definitely only noticed if I’m looking for it.
Here are some images of what the baked scene looks like now and what has changed with my light settings.
I believe the largest change maker here is making the color darker.