I have the trial version. My scene has a directional light and one object ontop of a plain, when i bake lighting into my static object the specular and normal maps are not used (bumped specular shader). When i turn off ‘use lightmaps’ in the ‘lightmap display’ box, the specular and normal map then shows up, why can’t i have baked lightmaps and standard shader effects at the same time?
Thanks for your help