Baked lighting broken

Hi Everyone,

I’m trying to bake lighting for my game, all my other scenes are fine. I use the same asset for the walls in each scene. Attached are my settings, results, and the baked lightmap. I don’t know what could be causing this and it’s one of the last things I need to iron out. Thanks in advance for all the help!!

Kind regards,

A humble game dev

Make sure you don’t also use the same asset for multiple walls in the same scene: since light maps are essentially textures, if multiple assets share the same UV space (overlapping UVs), light maps will conflict.