I’m quite new to Unity and i try to understand how i obtain this bad lighting render from my scene.
See the shaded/wireframe scene on first screenshot, and the result (black one with yellow dots) after generated lighting.
The scene consists in a terrain, a museum building (you see trees and grass through the window on the left), a directional light (outside, realtime), and mixed/baked spotlights inside the museum (oriented to picture frames on walls). Of course, there’s nothing in my scene (models, lights) that would explain the yellows dots. Materials on the walls are standard white whit slight normal map to get concrete effect.
The museum building model is a blender model exported to DAE file, the “Generate lightmap UVs” is checked, and the object receives and casts shadows, contribute to global illumination.
Same settings for picture frames.
I understand that i may not be using the best render quality parameters (i tested differents samples and lightmap resolutions), but it seems to me there’s some other matter here…
so if you have any clue, please tell me what i could do to fix that ?
Thanks for your help