Baked lighting looks washed out and brighter when play is pressed

The baked lighting looks good in scene tab. I was using “default very low resolution” quality light map perameters.
But, when I press play, the scene looks washed out.

Do I need to do something in Unity to make the lighting look correct when play is pressed?

Thank you,

Sean

Edit->Project Settings->Editor, you can select the scene being used for editing. Make sure you have the same conditions in the selected scene as your gameplay if it’s not the same one (Window->Rendering->Lighting->Environment, check env light source and ambient color for sure). Also you could try selecting the URP Asset you believe is being used during gameplay, change something in that during Play Mode to confirm - might be using a different one. There are options under URP Asset’s Lighting and a Mixed Lighting checkbox under Advanced.

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Thank you Polemical. You are awesome. It’s working now.

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Brilliant fix. This bug was driving me crazy. I suppose it was copying lighting settings from a previous scene, and applying them my new baked beautiful lighting when I click Play. I went to project settings-editor and added my scene as the regular environment and UI environment. Thanks!!

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