Relatively new to gamedev and unity. I apologize if this is a silly question. But light baking has been challenging to figure out. I am trying to bake lights for the first time. I would like the scene’s lighting to look like this first photo. I have included the lighting scene settings for reference.
I am using a MacBook Air and Unity version 2022.3.15f1. Why am I not able to achieve the lighting/coloring after baking the lights? Any suggestions would be greatly appreciated.
The settings you are baking with are quite low. You’ll probably want to increase your direct and indirect sample counts (mostly the indirect one), as well as lightmap resolution and max lightmap size. Those blue and red artifacts on the wall are likely due to low sample count.
If you have a GPU, I suggest selecting the GPU lightmapper instead of CPU. It’s usually a lot faster.
The area around each light looks rather dim to me. Did you make sure to mark each light as Baked or Mixed mode, not Realtime?
Finally, I see you are using subtractive mode mixed lighting. Depending one what kind of platforms you are trying to support, you might want to evaluate if this is correct choice: Unity - Manual: Lighting Mode
Check out these 2 chapters in our troubleshooting guide for some more info: