Baked lighting WAY too bright!

Im remaking PT for fun. When I was using realtime lighting, the scene looked moody and dark like it should. However, I wanted to bake my lighting so it would run faster. When I bake my lighting, the scene becomes way too bright, even in areas with no lighting.
Here is a screenshot from the actual game (which looks similar to mine in brightness levels):


and here is my game when I bake my lighting:

I have my indirect intensity at zero for all lights. How can I make the dark areas darker?

I saw somewhere that it is caused by reflection probes but I need reflections in my scene so how can I keep them in and also make my game darker?

Update: disabling my reflection probes fixes the issue somewhat but I need reflections so my objects don’t look flat!