Is it possible to move the baked lightmap textures into an addressable bundle and out of the player build? I tried marking the textures as addressable but then they are duplicated in the scene when I check the analyzer. I can’t find any mention of this use case but I imagine it is quite common.
Yes, it’s possible. You need to create a separate AssetGroup and store the Lightmaps there. Here is how the setup looks like for one of the levels in my game:
Thanks, that’s good to know it’s possible and I just need to do some tinkering with my groups. How did you get the nested groups in your screenshot? I can’t find a way to do that.
It depends on the Addressables version, they moved the setting recently. It’s either in the AddressableAssetSettings asset or in the Addressables Groups Tools menu. More .
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