baked lighting

Hi, I have alot of point lights in my scene but they are all realtime, if i put in one light that is a baked light and build it always crashes, so I cant use any baked lights in my scene, not sure why this happens…

Any ideas?
thanks

I guess no one can help you until you let us know a bit more about it. Have you checked every baking parameter ? Isn’t some of them on high values ?

I’ve made sure there are no other lights that are baked so when I add a new point light that is baked I havent altered any of the other settings on it. I’ve tried deleting the lightmap file manually but that didnt work.