baked lightmap absent from Android Build

Hi all,

I bake my lightmaps fine in the Editor and they look ok in the viewport.
Unfortunately, when I build our Android game, it is absent (all washed out super bright lighting). I am using
Unity 5.4.3f1, and it was ok in our last build a few weeks ago.
Can you help me figure out what is going on?

Thank you in advance,

Thomas

Did you baked with Build button or Auto check box?

Hi,

yes I baked them manually. I had a lot of folders with lightmaps in them, baked for individual prefabs using a script, and I think it messed things up. I deleted all, rebaked all and it worked. Thanks,