Baked lightmap is transparent?

Hi! I am getting odd behaviour for the baked lightmap, when using LODGroups (Unity 5.2);

LODGroup settings;


The LOD0 Shows fine;


The LOD0 Lightmap View

Now, all secondary lods are like that:

Like, lightmap is transparent for them or somethings. Though its all baked fine. Is it a bug, or I am missing something?

Hi! This is because you have to light your lightmapped LODs with lightprobes.

I see, thank you for the reply.