I’ve baked the lighting in my scene where I have one directional light and some GI. Somehow I get a lot of artefacts when the baking is finished but I can’t figure out what the problem can be. I attached my GI settings and also the material I used for that particular wall. Any idea/suggestions?
I have seen this issue popping out in forums several times and in my tests too. I guess at this point baking lighting in Enlighten is… a half baked feature. All the pun intended. I gave up on baking inside Unity, too poor and unpredictable results, with very long baking times. Hope this improves soon…
I had the same problem (I think). Instead of Default Parameters: Default-High Res, create your own and set the value pushoff to something like 0.005 (instead of the default 0.001). Worked for me to get rid of those nasty noise artefacts.
@Winterspree_1 Thanks for the answer! The black patches are gone now. That said I still have some weird stains on walls. I did create my own default parameter for lightmaps by copying the High-Res values and just changing the pushoff value. Is there another setting to help removing that? There’s not much explanation on those parameters. Thanks