Hi, I’m backing a light that is set to Baked, and it shows properly in the lightmap debugger, but when shaded it doesn’t seem to apply any light or shadows. Couldn’t find this problem in lightmap debugger guide.
- Unity version 6.0.0f1
- pipeline HDRP
- Mixed GI set to Shadowcast
- Geometry set to static, cast shadows on, static shadow casters on, contribute to GI on, recieve GI set to lightmaps
- point light set to Baked, Baked Shadows on, near plane 0
- point light outside of geometry
Mesh Renderer for floor below the light:
Appreciate any help with this issue.