Hi everyone,
I’m getting black spots and lines on my static objects when I bake my scene. Here’s an example to show what I mean. I’m using Unity 5.6.1f1.
Tree after baking:
Cliff after baking:
Tree before baking:
Cliff before baking:
Any ideas as to what I’m doing wrong?
Edit 1: Screenshots added. The problem was solved after following the instructions in this thread and checking the “Generated Lightmap UV” check box and re-importing my models and then re-baking.
Lighting:
Light inspector:
Quality:
Graphics: