I’m trying to bake lightmaps and have nice looking shadows from static trees placed on a terrain (this is going mobile so I need performance, can’t use too much Realtime shadows). The result is completely opposite. There is a big dark square, trees shadows are barely visible.
Using URP, Unity 2021.1.11f1.
It goes from this
Imgur: The magic of the Internet (for some reason it’s not showing image so posting link)
To this
Baked Lightmap view
Here are my Lightmapping Settings
Terrain is 100x100, which is small, here are the terrain lightmapping settings