Baked lights at runtime.

Hi,
I have a project which is made using baked lights entirely, However, right now we are turning these baked lights off before making our build. but is this necessary? Do lights set to “baked” do anything at runtime/in build.
Right now we are using non-directional lightmaps and lighting mode is set to shadow mask.
And Apologies , this IS a noob question.

No, not really, apart from having an extra gameobject in the build, which shouldn’t matter.

With that said, if you want peace of mind and don’t want to manually delete stuff, set the tag of them as Editor Only, and then they won’t be included in the build.
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