Baked lights look dull, diffuse and lose reflections

Hello!

I cannot figure out how to keep the shiny reflection from light sources (point lights in my case) when baking lightmaps.

I got 2 images, the first one is realtime and shows some nice reflection on the level, the 2nd one is with baked lights and everything looks kinda diffuse and dull (also darker…)
Is there a way to get around this?

Thanks in advance!

Specular reflections are view and lightsource dependent, that’s why thy can’t be easily written into lightmaps, which are not view dependent. You can try setting your lightmaps to “directional specular” in the general GI settings which tries to solve this buy adding additional maps for light direction, but your mileage may vary.

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