In my scene I have a white overhead light, and a red light underneath the scene. I’ve found, when baking these lights, I get a bizarre “outline” where the two meet. This is ideally what it should look like, using realtime lights:
But, once I bake them, they end up looking like this:
This only seems to be a problem when my directional mode in my general GI settings is set to “directional specular”, but I also lose my reflections when I just set it to “directional”, which are pretty vital to the look I want. Is there a fix for this, or am I just going about this the wrong way and using the engine in a way I shouldn’t be?