After instantiating baked prefabs, the model becomes much darker.
I have read the post on the top (Problems with instantiating baked prefabs - Unity Engine - Unity Discussions). And made my demo with the example project provided by Joachim_Ante.
So the demo attached below works in the same flow as his, while the main difference is I use Direcitonal-Specular Lightmap Mode. Both far map and near map are set correctly
Steps to review the bug ( you may need unity 5.2B5) :
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open the scene called: original scene , take a look at the cubes and sphere.
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open the scene called: PrefabInstantiateScene, and hit play.
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take a look at the gameobjects, they are darker than in original scene