While in editor the baked ReflectionProbes show up just fine after hitting the “bake” button. When playing the build however the reflections are gone.
Probes are set to Baked, 256 Resolution and HDR.
Environment is largely set to static and shows up fine within the baked EXR cubemaps and thus the editor scene and game views.
We are running a deferred linear shaded project on PC and MAC.
Unity version used is 5.2.3f1
Scenes use a maximum of 6 probes. One being set to update in realtime every frame.
Realtime GI and Baked GI are OFF. Scenes rely on realtime lights and ReflectionProbes only.
So what is going on here? Is this a bug of Unity or are we missing out on something here?
Edit:
We are using LoadLevelAdditive() and plan to use LoadLevelAdditiveAsync() at a later point. Might this be the culprit in this case? How to solve that?