i finally found a solution to bake lights and shadows in my scene but baked shadows are incoherent depending on the receiver Size which make it really ugly.
the Green and Yellow prefabs are using the same asset but at different scales (1,1,1) vs (4,1,4) .
im pretty sure it’s a low level problem and unity has already found solutions for it but im new to Lighting stuff XD.
so what are the workarounds/solutions to avoid these results.
I uhhh… I don’t want to derail you, since you were given advice about going for lightmaps in another thread if I remember correctly, but for that art style, I would go with realtime lighting with hard shadows and would turn off the shadows if the device is not powerful enough.
Otherwise, if you want to stick with lightmaps, just accept that you are not going to get super sharp shadows this way and work with it.
On the mesh renderer you have a parameter called “Scale In Lightmap”. You can change that on your scaled mesh to increase the lightmap texel density specifially for this mesh, without changing the global setting.