Okay, I’m trying to add shadows to my level since I don’t have Pro, and I’m using Maya to generate the light maps.
Here’s my problem: I displayed the objects with the maps in a scene in both Maya and Unity, using only the light maps and the single d-light I used, matching its direction as best I could and matching the intensity as best I could (1.0 in Unity = 2.0 in Maya?) and the shadows are a good deal more subtle (or faint, or less visible, if you will) in Unity.
I’m using 4.0, with the textures set to Lightmap in the importer and added through the LIghtmapping window. The objects all use the default Diffuse material. Same thing in Maya with the incandescence channel set to the lightmap.
Here’s an image to illustrate the problem. Left is Unity, middle is Maya with the lightmaps. The right is unrelated.
https://sphotos-b.xx.fbcdn.net/hphotos-ash4/277930_10151156496923204_2095676087_o.jpg
Any help is appreciated ![]()