baked texture import

I imported my level and the color texture but when i create my new material the texture is like really really really small. Its if it was a poster on my model lol. Could someone help me please. Thanks

Without some code, a model showing the issue or at very least screenshots its impossible to say what you see and saying if it is an issue with your model, your export or your material / shader you use in unity

It sounds like you are using a UV mapped model and trying to map it with a plain texture, which doesn’t have the shape of the UV.

Um ok sorry Im at school right now so i cant really have a screenshot but i’ll take one tonight and then i hope you can help me. Thanks by the way.