The scene bakes just fine with the GPU when no light probes are added to the scene, but as soon as I add one, it says its out of memory and switches to CPU…
Why is that happening?
Using the latest 2019.3 version.
Im using a 1060 6GB.
The scene bakes just fine with the GPU when no light probes are added to the scene, but as soon as I add one, it says its out of memory and switches to CPU…
Why is that happening?
Using the latest 2019.3 version.
Im using a 1060 6GB.
There is bug the GPU progessive lightmapper. After every bake, you have to delete folder: /AppData/Roaming/NVIDIA/ComputeCache/.
Also, with the GPU lightmapper, you can only use up to 2 GB of your graphic’s card ram because of resrections by Nvidia.
Each Light probe group takes up a significant amount of memory in the 2019.3 preview version. A better allocation strategy was added in 2020.1a15 so please use that version if possible.
These statements are both incorrect.
Sorry, but I just can say what I experienced with the GPU lightmapper. Had to delete the Cache every time and I was not able to bake a 4k lightmap with my RTX due to the chunk limitation. So these tips might be useful for user who can’t upgrade just for the GPU lightmapper because new Unity versions break other things. So your technical information is right, the practical use is not so. Why I have an expensive GPU then I cannot use it’s full power?
Alright, thanks for clarification .
I am sorry to hear you can’t use the latest version, did you file a bug report about that breaking change?
Keep in mind that the GPU lightmapper is still in preview and we are working on improving the memory consumption.