hi all,
I was reading this guide on graphics optimisation.
https://docs.unity3d.com/Manual/MobileOptimizationGraphicsMethods.html
It made several references to the “Render to Texel Baker” plugin ( Unity Asset Store - The Best Assets for Game Making ) that looked like it could help with the performance of my game. However, it was created with Unity 3 and doesn’t appear to work anymore (I couldn’t get past the Normal Map step in the wizard - the texture import settings it required just don’t seem to be available anymore).
So, I was wondering how people go about baking normal maps (and lighting) into diffuse textures so that less has to be calculated at runtime? I’m open to buying additional software if that would make the process easier, but I have Photoshop and access to Maya. A solution that just required Unity would be ideal though.
Thanks in advance