Baking Directional Lights [Solved...I think]

Simple question.

How the heck do I bake lights in this version of Unity? I can’t find the option anywhere.

For a further explanation of my problem, I’m reloading a scene using SceneManager.LoadScene(“scene”). Yet, when I do, my directional lighting changes for some reason. After reading up on the issue, I’ve come to the conclusion that I need baked lighting. But I don’t know how.

Any advice?

Thank you.

I had this same issue long ago. Looks to be in the same spot, as always. I’m currently running: 2017.1.0f3.
Go to: Window → Lighting → Settings. In the top “Scene” tab, scroll down to the bottom, and you’ll see ‘Debug Settings’ with a checkbox for ‘auto generate’. Disable that and you can bake, I believe. :slight_smile:

The auto is nice, until you go ahead and load the scene lol.

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Ok, I found that button and disabled it. Yet, now my scene is dark from the beginning.

Is that supposed to happen? Or is there another element to this I’m missing?

Lighting is not my forte… but I think you want to adjust the lights in your scene and bake 'em when they’re how you like 'em. Unless that’s what you did and it still seems off to you, then I’m not sure…

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No no, that’s my question.

What exact button do I press to “bake” the lighting. I have the lights as I want them, now I just need to create the lightmap by baking them, but I don’t see how to “bake”.

Ok after much frustration, cursing, and throwing things at my dog (I love the little dude), I think I found my issue. The lights were never working to begin with. I’m really not sure how to explain it because the lighting settings in Unity are…weird to say the least.

I turned off auto-generate, set my directional lighting to “baked” (which somehow screwed it even more), then had to play with settings to get something that looks good.

Thanks for the help dude. I’m probably going to go stick my face in the Unity tutorials on lighting for a day. This was frustrating :frowning:

Okay, well good luck :slight_smile:

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