Baking everything but the shadows

Is it possible to bake only the GI on an object in Beast and have the directional light cast the dynamic shadows?

We are using Unity Pro 3.5.6

Anybody?

If you meant just the AO (ambient occlusion) -

Set the ambient light to white and turn off all other lights during the lightmap bake.

I thought about doing that but I would like to bake just the light bouncing off other objects and the sky and no shadows. Then I would like the shadows to be handled via the lights.