Baking GI shadows "burned" in to meshes

I have a scene where I have been playing with the lighting, trying to design for mobile, but I would like to have some shadows baked in with the GI ambient light and a single directional light in the scene. I have somehow managed to get what appears to be burned in shadows all around the objects, more prominent in the bed on the right if you look at the floor texture. And the walls, which all are based on the same textures, materials and shaders are appearing with different shades (on the left side). The second image is another phenomena I encounter after baking is complete.

I wanted to try and reset the lighting in the scene but I cannot seem to figure out how to fix this

Not sure if there is another thread about this sort of phenomena, but I could not find it.


During the bake you are seeing realtime lighting and once the Realtime GI is ready, that kicks in too. The image on the right shows that you have baked 12 lightmaps, which seems like a lot for a scene of that size (maybe you have more geometry than what is visible on the screenshot).
You can clear baked data by using the dropdown next to the Bake button in the lighting window.

Reduce baked resolution to say 10, untick the auto tick box, press build.