hi friends
iam using maya 8.5. here i got a plane and in that i have applied a file texture as image sequences to it. ,lighting set up also done. now i need to know how to do baking to import it into unity3d
i am novice to texturing
any help is welcome
thanks
actually i got a (1- 400.iff) sequence rendered in after effects.i tried to apply this sequences as texture to a poly plane(displayscreen).
mt doubt is
how to bake the texture.
2.is there any other way directly importing this sequence into unity3d.
note:i tried to bake it like normal texture bake. but the result(plane) becomes totally dark.
here am attaching my sequences .just help him out to get bring it into unity3d.
thanks
I’m thinking you’re trying to play an animated texture in Unity? You can do this easily by converting your image sequence to an MOV, associating it with a material in Unity and using a simple script like this one to make it play:
function Update () {
if (Input.GetButtonDown ("Jump")) {
if (renderer.material.mainTexture.isPlaying) {
renderer.material.mainTexture.Pause();
}
else {
renderer.material.mainTexture.Play();
}
}
}
I can’t remember where I got that code from – Unity help/reference files I believe.