baking image sequence in maya

hi friends
iam using maya 8.5. here i got a plane and in that i have applied a file texture as image sequences to it. ,lighting set up also done. now i need to know how to do baking to import it into unity3d

i am novice to texturing
any help is welcome
thanks

What I would do is set up my animations frames on a single texture atlas, and then start playing with this script http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture to animate the UV’s of the plane in Unity.

Let me know if you need some help with this.

hey thanks for ur kind reply…

but i didn’t understand the script.

actually i got a (1- 400.iff) sequence rendered in after effects.i tried to apply this sequences as texture to a poly plane(displayscreen).
mt doubt is

  1. how to bake the texture.
    2.is there any other way directly importing this sequence into unity3d.

note:i tried to bake it like normal texture bake. but the result(plane) becomes totally dark.
here am attaching my sequences .just help him out to get bring it into unity3d.
thanks

179599–6405–$sony_237.rar (996 KB)

I’m thinking you’re trying to play an animated texture in Unity? You can do this easily by converting your image sequence to an MOV, associating it with a material in Unity and using a simple script like this one to make it play:

function Update () {
	if (Input.GetButtonDown ("Jump")) {
		if (renderer.material.mainTexture.isPlaying) {
			renderer.material.mainTexture.Pause();
		}
		else {
			renderer.material.mainTexture.Play();
		}
	}
}

I can’t remember where I got that code from – Unity help/reference files I believe.

hey jbuck

really thanks a lot man . i have pulling out my hair for this. i ll try this thing get back to u

thanks for Ur reply

baran