Baking in Mixed mode turns static objects completely black

Hi everyone,

When switching from Baked to Mixed, I had hoped to be able to bake my static objects while also providing real time lighting to my dynamic objects. Doing this caused the dynamic objects to be lit as intended, but when I bake the scene, the static objects all turn black.
I’ve added screen shots of my settings so you guys have a better sense of what’s going on. My target platform is mobile VR, so my aim is to optimize performance as much as possible.

Solved by increasing indirect intensity under light mapping settings in the lighting tab.