Baking individual meshes/lightmaps

Would it be possible to allow for only baking specific meshes/lightmaps in order to avoid having to rebake the entire scene when you change just a single light?

You can do that with Unity 3 :slight_smile:

It’s not a super great idea though since if you’ve changed the lighting you should rebake everything. It’s only useful for preview and the progressive nature of the lightmapper already fulfills that need.