Hello I’ve got an issue in our game when I bake light. The scenes without baked lights are more bright when they are loaded through additive load. Let me explain
We’ve got a main scene where you start and the game is seamless, so we’re loading in new areas as you get closer as an additive load.
Here’s a video of how we seamless walk into another scene, the red throat is the new scene that we walk into.
New scene is 12 seconds in
So here are the both scenes in real time directional lights:
Starting scene
Additive loaded scene
I then try to bake the Starting scene, note that it’s the only scene loaded when I do this.
Baked starting scene
Additive scene when starting scene is baked
So I want to know why the red throat is being affected while it’s not even in the same scene. Sure the starting scene is the active scene but I’m my head it would matter. What am I doing wrong?