Baking light affect additive scenes.

Hello I’ve got an issue in our game when I bake light. The scenes without baked lights are more bright when they are loaded through additive load. Let me explain

We’ve got a main scene where you start and the game is seamless, so we’re loading in new areas as you get closer as an additive load.

Here’s a video of how we seamless walk into another scene, the red throat is the new scene that we walk into.
New scene is 12 seconds in

So here are the both scenes in real time directional lights:
Starting scene

Additive loaded scene

I then try to bake the Starting scene, note that it’s the only scene loaded when I do this.
Baked starting scene

Additive scene when starting scene is baked

So I want to know why the red throat is being affected while it’s not even in the same scene. Sure the starting scene is the active scene but I’m my head it would matter. What am I doing wrong?

1 Like

Might not be the best timing to post on a Friday afternoon…

What about turn down the Indirect Intensity?

I tried different variations of this just now, couldn’t see any difference actually. But thanks anyway!

Are both scenes somehow linked together, or linked together by a script? That could be one possible reason why that is happening.