Is there any way to bake lighting onto an object (or rather, a group of objects) and then have these objects move through my scene, retaining their lightmaps as they were originally calculated?
I’m thinking along the lines of how early 3D engines had moving objects that needed to be have their lighting baked as if they were in some particular location, and no matter where they were in the world, they just kept their original lighting.
I want to do something basically like that: have pre-calculated baked lighting on these objects, and then move them through the world, but they stay lit just the same as they were in their original location.