Hi all
Is there a way to bake a lightmap ONLY for terrain.
I have a scene with terrain and trees.
I would like the trees to cast shadows and have that baked into a lightmap.
However I don’t need the trees to receive shadows or generate lightmaps since it’s simply not performant.
Is there a way I can accomplish this either through disabling receive shadows ?
Or through the render layer mask ?
Thanks
Scott