So far in unity 4.x i was baking all lightmaps in max+vray, i need to update to unity 5 some projects but unity 5 requieres a slow and tedious walkaround to get those external lightmaps to work well.
So i will use enlighting, the problem is that in a scene i have to change diferent objects, for example i have 5 diferent types of sinks for a bathroom so i show/hide them in realtime as user select one. How is the correct way to bake the illumination of that sinks and not getting black lightmaps for the hidden ones when they show?. Thanks.
Best regards.
Jesus.
P.S. I know a rapid solution should be making that sinks non Static and use light probes, but no way … i miss all the details, and the shadows in light with mixed mode wont work because i use area lights
The only solucion with HQ lightmaps i think is making a similar ambient ilumination gi miniscene and put those sinks not hidden there each one in one miniscene and calculate all, when i need to show them just move the sink to the main scene like pooling, but that is a nasty dirty solution.
If there was a way to calculate the maps at object level that would be ideal, like a button “build object”. Ill “build” the full scene with all objects then hide all sink but one and calculate only the showed one, and that procedure with all sinks.
You can use the multiscene baking in Unity 5.2 which should be available any minute now. Then you can additively load the sinks (one sink per additive scene) into your main scene.
Thanks, can you give me a guide or tell me the correct way to use multiscene bakin in 5.2 with the sinks example please?
best regards.
Jesús.
I am testing the bakemultiple scenes but get the same results as if all the sinks are enabled in one scene. I make another project, scene 1 have a platform, a cube, scene 2 have a cube in the center, and scene 3 have a sphere in the same place of the cube in scene 2 and the same size, i multibake all scenes and get scene 3 the sphere with shadows of scene 2 the cube, i want to scene 2 and 3 be independent, so i can show in scene 1 the scene 2, then hide scene 2 and show scene 3, it doesnt matter that scene 1 get the shadows of other scenes but i want the other scenes (the sinks) to not interfere with each other. I tried also multibake scene 1 + scene 2 then scene 1 + scene 3 but there i lost scene 2 lightmap data.
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