Baking lightmaps within a volume

Hi,

We are baking lights in a very large set. The playable area is a small subsection of the larger set as a whole. What would be very useful for us would be to create a volume box that culls out all objects outside the volume from the lightmap bake so we can do quicker tests. We can manually turn on or off geom and prefabs as lightmap static but that seems like a huge waste of time. I just want a volume that overrides this flag. Any ideas or help is appreciated!

Xan

Hi!

Have you perhaps tried loading the scene with your lightmap static object additively? You can basically split your main scene into two and later, load additively at runtime.

Thanks