Hi,
I need to use maya for this project, and we used the maya backing tutorial from unity.
(I use to work with max)
My problem is unity doesn’t select the uv channel 2 for the lightmap.
We use a normal uv to texture my model in Unity, and I want to add a lightmap (already baked) using the legacy shader lightmapped diffuse and or lightmapped bumped diffuse.
How can we set the channel of an UV as a uv channel 2 ? (in maya)
I don’t know anything about maya and my collegues doesn’t know anything about lightmapping
Please Help
BooBi