Hi there,
I was checking the dungeon example, how do we bake the navmesh in the prefabs that we instantiate ?
In the example everything is already baked, so can’t really see how it was done.
Any hints ?
thanks,
Bruno
Hi there,
I was checking the dungeon example, how do we bake the navmesh in the prefabs that we instantiate ?
In the example everything is already baked, so can’t really see how it was done.
Any hints ?
thanks,
Bruno
If you select the prefab instance the inspector reads : “Select the Prefab asset to bake or clear the navmesh”.
If you select the prefab asset - you’ll see two buttons in the inspector “Clear” and “Bake”