Hi all. Relatively new to this and extending the functionality of the Roll-a-ball intro game.
I’m trying to create several platform objects that are created at runtime randomly, and then after they’re created, bake a navmesh surface via code so the enemies can walk across the dynamically created level.
All of the tutorials I can find use BuildNavMesh() - but it seems that’s no longer in use, and I can’t find an up to date tutorial.
So long story short, how could I dynamically create and bake a navmesh across several GameObjects (basic platforms) at runtime?
This is my first time posting in this forum, so please excuse me if this is the wrong place for this, and I have looked extensively for a solution before asking here, thanks.