Baking Normal Map Details into Lightmaps

I'm using Unity 3 and I'm baking lightmaps into a scene that is using normal maps. When I have "Use Lightmaps" turned on, the normal maps don't seem to be rendering. When I have it turned off, the normal maps work but then I don't have any lightmaps.

Is there any way I can have both my lightmaps and normal maps working at the same time? Is there some setting or something that I over-looked?

Unfortunately they don't work together at the moment. You'll find many other threads on this but somebody is writing a shader to have "radiosity noromal maps" that will allow lightmapped normal maps.