Baking only the ambient occlusion?

Hello,

Is this possible using the current lightmaper in Unity 5 RC1?

I’ve tryed to disable the runtime GI completely, having only realtime lights with 0 bounces, and using the AO slider: I don’t see any AO at all, and the lighting is baked anyway…

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No, it is not possible to bake only AO in 5.0 but we will consider adding it during the 5.x cycle.

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That would be great!

Was having the same question exactly earlier, glade see that you are looking into it