Hello,
Is this possible using the current lightmaper in Unity 5 RC1?
I’ve tryed to disable the runtime GI completely, having only realtime lights with 0 bounces, and using the AO slider: I don’t see any AO at all, and the lighting is baked anyway…
Hello,
Is this possible using the current lightmaper in Unity 5 RC1?
I’ve tryed to disable the runtime GI completely, having only realtime lights with 0 bounces, and using the AO slider: I don’t see any AO at all, and the lighting is baked anyway…
No, it is not possible to bake only AO in 5.0 but we will consider adding it during the 5.x cycle.
That would be great!
Was having the same question exactly earlier, glade see that you are looking into it