Baking position data onto a render texture

Hi !

I have been searching the net for quite a while now but I cannot get any information on how to bake position data(float x,y,z) onto a render texture ? Also which format should the render texture be to hold the position data?

P.S.I require to do this in order to pass this render texture to the ‘Set Position from Map’ node of VFX Graph.

@AkashCastelino did you ever get around this?