baking shadows

hi!
This is my first post here 8)
I need some help.
I want to bake a shadow texture .
on the second uv channel. like a light map, but not with the same blending. lightmap blending and black shadows not works :lol:
use the lightmap/spec/bump shader.
this possible to have a texture for lightmap and a texture for shadows ?

lightmaps by definition are the textures that contain shadows (brighter than 127 gives brightening, darker gives darkening on the given channel)

Are you potentially talking about ambient occlusion?

Because if not, its likely mainly a matter of the used blending equation on the lightmap that is beeing used (multiply instead of multiply x2 / x4 so they behave as the one above)

in my lightmap my shadows are too tranparent or invisible.

That means?

Shadows are just dark
lights just bright

Do you mean that shadows don’t show up on the model with enough strength?

either way, you can naturally download the shader sources from the website and write a shader that takes another texture and blends it with a different function than the lightmap