Baking stuck at Clustering: Mesh 'Combined Mesh (root: scene) 3' has non-finite values.

Greetings all! I am new to Unity and am having a few problems baking a rather large scene. I am only using Baked GI and have my quality set to the standard. When I bake I am getting the following warning about 160 times:

Mesh ‘Combined Mesh (root: scene) 3’ has non-finite values. Please make sure that vertex data has non-Nan and non-Inf values.

which is sometimes followed by:

Mesh doesn’t have normals. Please create some for Enlighten.

Then my baking get hung up at “5/11 Clustering | 209 jobs”. My scene is pretty large and last time I got stuck at clustering I went back and made some of my objects not lightmap static. I also set my larger objects to have a 0.01 Scale in Lightmap. I was then able to bake. Since then, I’ve added more emissive lighting as well as around 10 area lights the whole scene. Now I am unable to bake and am getting a lot of warnings popping up.

Thank you so much for any help you can offer.

Unity Version: 5.4.1f1

Edit 1:
I have not figured out the cause of the failure yet but I am going object by object and setting it to Lightmap Static and then re-baking. I managed to get just my emissive materials to bake. I am still getting the Combined Mesh warnings but only as many as objects that I have set to Lightmap Static.

If anyone still has any hints as to why I am getting these warnings I would love input.

Edit 2:
For three days I’ve just been turning on and off Lightmap static on certian objects or reducing their scale in the Lightmap. I’m honestly just trying anything at this point and while I can get it to bake at times I can’t get it anywhere near what realtime is. Anytime I try to turn on all, or even half, of the objects I want to be in the Lightmap, I get stuck on Clustering. Are there any logs or anything I can look at to try to find the problem objects?

I have some prefab objects that are combination of a few other prefabs. To change the size of their lightmap I have to go into each indivial object so doing this over and over again is really getting to me.

My lightmap setting are correct. I get what i want but when i try to bake lightmap it gets stuck at 5 /11 clustering.
Make sure to make your scene objects that are going to get baked static and make put your light source in the lightmapper sun option. Also make the light static. You can also make the scene color based on skybox or a gradient. Also for normals make sure you check calculate normals or import the normals.

Tell me if baking still gets stuck