… is still not supported with 5.6.x. How clever is that?
Unity 5 was released when, March 2015 I think? Gotta give new Unity features 2 years until they’re production ready for all normal use cases ![]()
Question though, why do you need to bake terrain Detail shadows? Grass should move, and most other uses of terrain details I’ve seen are super low poly and only close to the camera, so don’t need to be baked.
Not all grass move.
Anyways, this is a must and more required than the new timeline or cinematic stuff. Actually, the whole terrain stuff needs to be polished first then we can care about doing cinematics on it.
I totally second and triple that. Fix all terrain issues and stop relying on asset store dev’s to fix the issues for you. I mean how long can you keep doing this and we have to hack away at doing things not the normal way. It get’s exhausting having this plugin for this this plugin for that. Oh unity why must I love you so much but you treat us so bad sometimes. Looking forward to things getting fixed in 2017.