hi , my first post here . I want to import a lamborghini model from 3ds max to unity . when I was working in flash and it’s 3D libraries , I used to bake the textures of the model , and export the .DAE file to my project and everything was fine . but in unity things are not like that and when I bake my model and export .FBX and import it to unity , the glasses of the car seems to be black in unity . anyone has any ideas why is this so?
thanks