Baking textures in C4d including reflection/environment?

Hi there.

I am trying to make some simple models ready for Unity. I know that i have to bake everything. I have managed to bake lights and shadows but i can´t seem to find a way to bake reflections or environment channel in cinema 4d. I know that this is more of a cinema4d forum question, but i figured that this would be the right place to ask.

Hope that someone can help.

Don’t use the bake object tag but rather the bake texture tag, select your passes, including reflections, then composite them in Photoshop. Good luck!