I am trying to figure out how I would approach making a balance system. Much like a Justice Balance or a Weighing Scale (shown below) where there are two sides connected at a pivot point in the center. When objects are put onto one side the other side will go up, while the one with the objects will go down.
I am new to Unity and scripting so at the moment I am a little lost at what to do. If anyone could point me in a direction or any advice to give on how to achieve this I appreciate it. Thanks Guys!