Ball Blast Fire

Hey,
I’m trying to implement the same shooting mechanism as the ball blast game.
In the game you can see the bullets start in one position and then separated to be perfectly horizontaly aligned.
If you have any ideas how to implement it or you have something ready, that’d be really helpful.

Game Video reference:

That’s boring. You need just to precalculate final positions, place bullets at 0, and then lerp x while updating y constantly.

While that’s most certainly how it’s done, please dont call it boring. People have different skill levels, and some just started programming or game development. Saying something is boring is the same as calling it easy, and while that may true for you, it is discouraging for those reading it that cant do it. I dont think you meant any harm, but other than potentially making people feel bad, it adds nothing to the answer.

OP, if you have any more questions or need more details on the answer, dont feel discouraged to ask.

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I mean effect. There are tons of cool shoting effects in scroller shooters and bullet hell kind of games, like this for instance